GET YOUR PICTURES AND RIDES NOW BECAUSE ONCE THEY'RE GONE, THEY'RE GONE
You will see me slowly but surely fill the gallery up with pictures of these guys since chances are the pictures I have will be the last ones ever seen of them...
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Default livery name
[CTC]Please note that this file is always in relation to the vehicle root folder. NOT the model folder.
TextureName <- texture name*
TextureFileName.png <- Original texture file*
[item] <- opening tagThe opening tag should always be [item] as this lets the game know that you're referring to a new texture. The repaint name specifies which repaint the new texture will be applied to. The texture name specifies which texture is being changed. The texture name is the same as it is in the model.cfg file. Finally, the file name relative to the repaints folder is referring to the new texture file containing the texture that will be used by the repaint. Most CTI files contain a section with the following tag:
RepaintName <- Repaint name
TextureName <- Texture name
repaint.png <- file name relative to the repaints folder
****************Generally, this tag can be ignored. Like with most OMSI files, this tag is added for organization reasons and is ignored by the game itself. If you wish to keep your repaints organized, add this tag so that your eyes are instantly drawn to the section of the CTI file that contains your repaints.
[OMSI 2]/vehicles/Gillig AdvantageSo I will be modifying the Gillig Low Floor 40 footer, which is a fine bus to repaint especially for simple repaints.
**************** <- 16 asterisksNow that we have a header, we must now add our new texture to the repaint file and save it. Remember the format of which you add the repaint and re-textures to the .cti file must be in this format:
Pogo Stick <- Opening header of your choice
**************** <- 16 more asterisks
[item] <- opening tagIf you've modified more than one texture file that you want to apply to this repaint (e.g. rims, seats, etc), you can insert another item tag for each modified texture. Just make sure you keep the repaint name consistent or else your modified texture will be applied to another repaint (Slight spelling errors are not forgiven by OMSI at all). Also make sure that the texture name is correct as having two texture files share the same texture name in a single repaint will give some undesired results. After adding all your changed textures to the new CTI file, save and close it. You're done with it. Your repaint will now be recognized as one of the vehicle's repaints. Next time you open the game, the repaint will be loaded into the list of repaints for the vehicle. You do NOT have to take any further steps.
RepaintName <- Repaint name
repaint_ext <- Texture name
repaintfile.png <- file name relative to the repaints folder