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Messages - trimet9401fan

26
General Support / Re: How do you change static buses
January 31, 2019, 03:39:36 pm
Quote from: Dash5155 on December 12, 2018, 02:52:37 pmYou'd have to use the OMSI 2 editor.

https://www.vtransitcenter.com/index.php?topic=417.0

Hey Dash, what are the steps within OMSI Editor to replace the static buses? Mainly I've just replaced static files with the buses files from a bus folder I want the bus to use, but seems like OMSI Editor would make the process much easier.

Thanks!!!
27
General Support / Door Mod
January 31, 2019, 03:32:41 pm
Hey Dash and the community --

For the Door Mod that corresponds with SEPTA or D40LF_H2.bus, is the door paint static?

For example, I have a bus paint like the Chicago CTA where the windows have black borders that extends to the front door but the door mod's front door is all-white around, not honoring the paint scheme like the rest of the bus body. Do I need to create another FL/FR_Door.png file with my own paint on it to make it look like it integrates with the rest of the bus paint?

The plain white front door like fine on the SEPTA repaints since pretty much majority of SEPTA's paint is above the windows line.

Thanks so much for your help!
28
General Support / Re: OMSI 2 Bus with Skeleton Textures
January 06, 2019, 10:50:21 pm
Quote from: trimet9401fan on January 06, 2019, 10:49:16 pm
Quote from: Dash5155 on January 06, 2019, 08:58:16 am
Quote from: trimet9401fan on January 05, 2019, 05:37:31 pm
Quote from: Dash5155 on January 05, 2019, 01:17:27 pmGo into your settings and click the "addons" tab. Check to make sure it's activated. If not, into Steam, de-select the DLC from your library, then re-select it. This essentially will reinstall it, which should activate it. If not, repeat, and repeat until it does.

OMSI doesn't necessarily need to be reinstalled to fix this, just the DLC itself.

Okay, I understood. Did what you said earlier repeatedly until it decided to cooperate. Thanks for your major help, Dash!

Tried that. The map seems to work somewhat okay.

I have a friend who also bought the DLC and for testing purposes ONLY, I copied over his DLC map to see if the bus would work (I will definitely remove it after more testing as I have my own copy of the DLC). Even running his copy of the map with the buses and copying over sceneobjects and splines, then loading the game, the bus is still just skeleton. The logfile doesn't change that much from what I already uploaded.
Do you think I need to change my option preset settings, Dash?
I am at a point of frustration right now... why can't the config file read the model folder's .o3d where it says so and so .bmp or .png does not exist in this .o3d file?

Your help is much appreciated, Dash! Thanks!
You cannot log out of the account which purchased the DLC. If you do, you must log back into that account, uninstall said DLC, and reinstall.

The DLC will not activate unless you install the content from the account which purchased it. There is no legal loopholes to fix this, as it's basically the content creators way of preventing piracy.

Okay, I understood. Did what you said earlier repeatedly until it decided to cooperate. Thanks for your major help, Dash!

Tried that. The map seems to work somewhat okay.
29
General Support / Re: OMSI 2 Bus with Skeleton Textures
January 06, 2019, 10:49:16 pm
Quote from: Dash5155 on January 06, 2019, 08:58:16 am
Quote from: trimet9401fan on January 05, 2019, 05:37:31 pm
Quote from: Dash5155 on January 05, 2019, 01:17:27 pmGo into your settings and click the "addons" tab. Check to make sure it's activated. If not, into Steam, de-select the DLC from your library, then re-select it. This essentially will reinstall it, which should activate it. If not, repeat, and repeat until it does.

OMSI doesn't necessarily need to be reinstalled to fix this, just the DLC itself.

Okay, I understood. Did what you said earlier repeatedly until it decided to cooperate. Thanks for your major help, Dash!

Tried that. The map seems to work somewhat okay.

I have a friend who also bought the DLC and for testing purposes ONLY, I copied over his DLC map to see if the bus would work (I will definitely remove it after more testing as I have my own copy of the DLC). Even running his copy of the map with the buses and copying over sceneobjects and splines, then loading the game, the bus is still just skeleton. The logfile doesn't change that much from what I already uploaded.
Do you think I need to change my option preset settings, Dash?
I am at a point of frustration right now... why can't the config file read the model folder's .o3d where it says so and so .bmp or .png does not exist in this .o3d file?

Your help is much appreciated, Dash! Thanks!
You cannot log out of the account which purchased the DLC. If you do, you must log back into that account, uninstall said DLC, and reinstall.

The DLC will not activate unless you install the content from the account which purchased it. There is no legal loopholes to fix this, as it's basically the content creators way of preventing piracy.
30
General Support / Re: OMSI 2 Bus with Skeleton Textures
January 05, 2019, 05:37:31 pm
Quote from: Dash5155 on January 05, 2019, 01:17:27 pmGo into your settings and click the "addons" tab. Check to make sure it's activated. If not, into Steam, de-select the DLC from your library, then re-select it. This essentially will reinstall it, which should activate it. If not, repeat, and repeat until it does.

OMSI doesn't necessarily need to be reinstalled to fix this, just the DLC itself.

Tried that. The map seems to work somewhat okay.

I have a friend who also bought the DLC and for testing purposes ONLY, I copied over his DLC map to see if the bus would work (I will definitely remove it after more testing as I have my own copy of the DLC). Even running his copy of the map with the buses and copying over sceneobjects and splines, then loading the game, the bus is still just skeleton. The logfile doesn't change that much from what I already uploaded.
Do you think I need to change my option preset settings, Dash?
I am at a point of frustration right now... why can't the config file read the model folder's .o3d where it says so and so .bmp or .png does not exist in this .o3d file?

Your help is much appreciated, Dash! Thanks!
31
General Support / Re: OMSI 2 Bus with Skeleton Textures
January 05, 2019, 02:40:59 pm
Quote from: Dash5155 on January 05, 2019, 01:17:27 pmGo into your settings and click the "addons" tab. Check to make sure it's activated. If not, into Steam, de-select the DLC from your library, then re-select it. This essentially will reinstall it, which should activate it. If not, repeat, and repeat until it does.

OMSI doesn't necessarily need to be reinstalled to fix this, just the DLC itself.

Alright, thanks for the help, Dash!
32
General Support / OMSI 2 Bus with Skeleton Textures
January 05, 2019, 03:35:35 am
Hello fellow OMSI community fans,

I have a major issue with a new bus I acquired. It is the Volvo 7900 and I want to use it in Cayuga 0.7 on the express lines. However, the buses load with no external body or lights. You can see perfectly the interior of the bus and also the destination display, but that isn't what I wanted. Please see attached logfile.[attach name=logfile.txt type=text/plain]1738[/attach][attach name=logfile.txt type=text/plain]1738[/attach]

Any help would be much appreciated.
33
General Discussion / Re: General Requests Thread
December 26, 2018, 01:50:06 am
Quote from: Dash5155 on December 26, 2018, 12:36:59 am
Quote from: trimet9401fan on December 25, 2018, 11:28:40 pmThanks so much for your reply, Dash!

I was not referring to the Powertrain mod, but now that you've mentioned it, I did download and installed the latest Powertrain mod. Would it be acceptable to use one of the powertrain D40LFs bus and apply the TriMet three stripes skin to get the numbers in different colors? Or like you said, it needs to be done with a new .o3d file of an existing D40LF? Not sure how to go about and create a custom .o3d file for a TriMet bus-specific bus number location and color variants.

Again, thanks for your help, and thank you for an amazing Cayuga map!
Unless the .o3d file was MADE with certain number placements in mind, it cannot be changed. So it is not possible to move them. You'd basically have to make a whole new model file with the new placements.

I'm not saying it's impossible, I'm just saying you wouldn't be able to do it my simply changing values in a .cti file. The powertrain mod example was referring to the number placements on the D40LF, they're all like that. Otherwise I have no idea which SEPTA paints you're referring to.

Awesome! Thanks for the reply.

So like creating a custom numer placement in a new .o3d file, there is also where I would specify the colors, right?
34
General Discussion / Re: General Requests Thread
December 25, 2018, 11:28:40 pm
Quote from: Dash5155 on December 25, 2018, 10:46:31 pm
Quote from: trimet9401fan on December 25, 2018, 10:09:50 pmHello, and Merry Christmas!

(Dash, I apologize in advance if I may sound annoying today)

Is there a way I can modify the numbers on the New Flyer D40LF models in OMSI 2? I would like to do the following?

1) Change the colors of the numbers. I have a paint job (TriMet three stripes) that has a black rear panel. The bus number on the back is also black so it is difficult to make out the number. I would like to make it white for the old TriMet paint job. For the new paint job of TriMet's blue, white, and yellow color scheme, I still would like the white on the back. On the sides and on the front, how do I change the color to dark red or navy blue? Is this something to be done in the CTI text file in the texture werbung folder? I have assigned custom number and TriMet paint for my AI D40LF.

2) Is it possible to move the locations of the bus numbers? On the back, I would like to center the number just above the fan vents. On the right body side, I would like to place the bus number right above the front door frame. On th left side, I would like to place the bus number right above the driver window.

Any help from Dash or other community members would be much appreciated as I want to customize the look of my TriMet skins. I seen this possible with the SEPTA paint skins.

Thank you so much for your help and time!!
All of this is impossible via the .cti file on the D40LF, as the setvars for the numbers don't work the way they should. With that in mind, the only way to make new placements for the numbers is by making a whole new o3d file for the numbers as that's what was done for the mod (I'm assuming you're referencing the New Flyer Powertrain mod for this).

Only the DE60LF/D60LF has functional setvars for the numbers (I mean it has to, since the JUMP paint exist) but it doesn't control the side numbers - they'll always be white.

Thanks so much for your reply, Dash!

I was not referring to the Powertrain mod, but now that you've mentioned it, I did download and installed the latest Powertrain mod. Would it be acceptable to use one of the powertrain D40LFs bus and apply the TriMet three stripes skin to get the numbers in different colors? Or like you said, it needs to be done with a new .o3d file of an existing D40LF? Not sure how to go about and create a custom .o3d file for a TriMet bus-specific bus number location and color variants.

Again, thanks for your help, and thank you for an amazing Cayuga map!
35
General Discussion / Re: General Requests Thread
December 25, 2018, 10:09:50 pm
Hello, and Merry Christmas!

(Dash, I apologize in advance if I may sound annoying today)

Is there a way I can modify the numbers on the New Flyer D40LF models in OMSI 2? I would like to do the following?

1) Change the colors of the numbers. I have a paint job (TriMet three stripes) that has a black rear panel. The bus number on the back is also black so it is difficult to make out the number. I would like to make it white for the old TriMet paint job. For the new paint job of TriMet's blue, white, and yellow color scheme, I still would like the white on the back. On the sides and on the front, how do I change the color to dark red or navy blue? Is this something to be done in the CTI text file in the texture werbung folder? I have assigned custom number and TriMet paint for my AI D40LF.

2) Is it possible to move the locations of the bus numbers? On the back, I would like to center the number just above the fan vents. On the right body side, I would like to place the bus number right above the front door frame. On th left side, I would like to place the bus number right above the driver window.

Any help from Dash or other community members would be much appreciated as I want to customize the look of my TriMet skins. I seen this possible with the SEPTA paint skins.

Thank you so much for your help and time!!
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