• Welcome to Virtual Transportation Center. Please login or sign up.
 

Advertisement

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dash5155

1
General Support / OMSI 2 Repaint Tutorial
August 23, 2019, 02:41:53 pm
Hello Everyone,

I know people ask time and time again how to do repaints in OMSI and OMSI 2. I made a tutorial back in 2014 showing how to do so using RPC files and templates, but how exactly does one do that in 2019? Well I will show you. All it will cost you is $0, unless you don't have OMSI yet ;)

Just to clarify, I am teaching you the way I do things. There are many other ways to go about this.

What you will need

Here's a list of programs you will need. For the most part you won't need much outside of these unless you have more of an interest in experimenting.


  • Paint.net [download here]
  • Windows Explorer [it comes with your dang computer]
  • OMSI or OMSI 2 [if you don't have this, stop right here this tutorial will be useless]

Introduction to files

Before we get started on the painting, we first need to learn which files we are editing.

  • .bus files
  • model.cfg files
  • .cti files
  • texture files

  • .bus files - These files are located in the root folder of every drivable OMSI vehicle. This file lists every script, configuration, and camera angle used by the bus, as well as the default repaint name and the name the bus uses in game. You can open this file with notepad. Here's a rundown of what's in that file:
    • [friendlyname] This section shows how the bus will show up in the model lists.The format that this is shown is [friendlyname]
      Manufacturer Name
      Model Name
      Default livery name
    • [description] This section is what shows up in the description box in the model list. Normally, specifications and vehicle details are in this section. You can ignore this section if you wish, though if you do edit this section, do NOT remove the [end] tag else your bus will encounter errors.
    • [number] Basically, it refers to the file that lists the default fleet numbers, which would end in .org. Normally, buses use the automatic registration which syncs the fleet number with the license plate number. Others use manual where if you don't type a registration number out manually, the vehicle will have none
    • [sound]/[sound_ai] These are links to the sound configuration files which list out which sounds play when triggered. If you want to sound mod this is something you would want to look into.
    • [model] This is what we will need out of the .bus file. This section links to where the model configuration file for this particular bus is located. Model configuration files are normally in the "Models" folder relative to the vehicle.
    • [paths]/[passengercabin] Similar to above, these are link to the passenger cabin and passenger paths files.
    Below this point in the .bus file is completely irrelevant to this tutorial and thus will be excluded
  • model.cfg files - Model specific files that specifies what objects and textures are used in the vehicle, as well as light positions, animations, and so on. Generally, model.cfg files are located in the model folder. for the sake of this tutorial, we will only focus on the first section of a model.cfg file
    • [CTC] - While I'm not quite sure what CTC stands for, this part of the model.cfg file tells you the location of the repaints folder for this model (so any vehicles sharing this model will share the same folder for repaints)
      Example:
      [CTC]
      ColorschemeTexture
      Repaint folder
      *0*
      Please note that this file is always in relation to the vehicle root folder. NOT the model folder.
    • [CTCTexture] - While I don't know precisely what a CTC texture is, I do know that this shows what file is being changed. This will be used later in the tutorial as well
      [CTCTexture]
      TextureName <- texture name*
      TextureFileName.png <- Original texture file*
      • Texture Name - This is the name of the texture to be referenced in the .cti file. This is not the file name but rather a keyword. Most buses use the default names but this line could contain any key word. Always look out for these lines before modifying a CTI file.
      • *Original texture file - this is the name of a file that that contains the original texture file that the texture name is referring to. It's recommended that you use this file as a base for your repaint since it normally all the details are in this file *granted because it's the default paint) The file mentioned here is located in the texture folder.
    • There's normally more than one [CTCTexture] line in a model cfg file. This means more textures can be changed by a repaint. Please note that changes induced by repaints only apply to the repaint, that will all be explained in the CTI file.
  • CTI files - these files are supposed to be in the repaints folder specified by the model.cfg. The contents of these files can be modified with windows notepad. CTI files tell OMSI bus simulator the location of each texture file, as well as which repaint the new texture will be applied to. Example:
    [item] <- opening tag
    RepaintName <- Repaint name
    TextureName <- Texture name
    repaint.png <- file name relative to the repaints folder
    The opening tag should always be [item] as this lets the game know that you're referring to a new texture. The repaint name specifies which repaint the new texture will be applied to. The texture name specifies which texture is being changed. The texture name is the same as it is in the model.cfg file. Finally, the file name relative to the repaints folder is referring to the new texture file containing the texture that will be used by the repaint. Most CTI files contain a section with the following tag:
    ****************
    [Repaint name]
    ****************
    Generally, this tag can be ignored. Like with most OMSI files, this tag is added for organization reasons and is ignored by the game itself. If you wish to keep your repaints organized, add this tag so that your eyes are instantly drawn to the section of the CTI file that contains your repaints.
  • Texture files - these files can be in any of the following formats: DDS, TGA, PNG, BMP, JPG, JPEG. Texture files are image files that, for a lack of better words,contains the textures. You'll notice that within each texture file, the images seem a bit disorganized and maybe even flipped. Because of how the texture is applied in vehicle's o3d model files, you should never try to "correct" the flipping or disorganization as the game will ALWAYS use the o3d model file as to refer to the location in each image where the textures are. Generally, DDS files used as textures are also required to be mipmapped a certain way. This tutorial will not cover .dds and .tga files, as that requires more external programs, most of which are no longer available

Now Lets get to Painting


Now that we got the tools and a pretty good understanding of what files are located where, we will now begin our repaint. We'll start by opening up the .bus file for the vehicle we want to modify. For this tutorial, we will doing MTA3306's Gillig Low Floor bus, which a vehicle that does NOT use a .tga or .dds file as its base texture, meaning it does not need to be converted or anything like that. After a proper install, the Gillig Low Floor SHOULD be located in the following folder:

[OMSI 2]/vehicles/Gillig AdvantageSo I will be modifying the Gillig Low Floor 40 footer, which is a fine bus to repaint especially for simple repaints.

  • Find the RIGHT .bus file. Now remember, I said we are looking for the Gillig Low Floor 40 footer, so what we have to do is open up .bus files, find the friendly name section, and make sure the name matches what we're looking for. These files thankfully can be opened with Microsoft's Notepad.
  • Locate the Model File within the .bus file.  Scroll down in the proper .bus file until you fine the [model] section described above.
  • Find the base body texture using this method. Straight forward now, open up the model file with notepad, find the [CTCTexture] section, and find the file you want to modify. In the Gillig Low Floor 40 footer, this will be shown as the following[CTC]
    Colorscheme
    Texture\Repaints_40
    0

    [CTCTexture]
    repaint_ext
    Adv_body_2.png

  • Copy the CTC texture file from the base texture folder to the repaints folder, and rename it something that you will remember. In the case of the Gillig Low Floor, we are copying texture\ADV_body_2.png to texture\Repaints_40\ADV_body_2.png
  • Open your new file with paint.net

Painting Process:
Because this section would be too long to explain, I will write a separate tutorial for this later on. This section will be changed once that tutorial is out.

Putting your repaint in-game

Now that we've done all the hard parts, this next part is going to be a piece of cake. First we will navigate to the repaints folder and do one of two things: Create a new CTI file or edit a pre-existing one. Creating a new CTI file requires you to turn "show known file extensions" on in the windows folder options, so if that sounds too complex, I recommend editing pre-existing ones - they can all be opened with notepad.

However, if you wish to create a new one, here's how to go about it (after enabling view all file extensions in the windows explorer settings, which varies from PC to PC). It's easy as 1, 2, 3!

  • Right click on a blank spot within the folder window you have open.
  • On the menu that pops up, hover over "new" and select "Text Document." You'll notice there's a new file that say "New Text Document"
  • Rename that file to anything you wish as long as you change the extension from txt to cti. Windows will ask you to confirm this change. For obvious reasons, click yes.
And you're done!

No matter what method you use to get to a .cti file, you can edit it with notepad. It's recommended that you put the organization tag above the first new texture so you can easily find it should you need it.
**************** <- 16 asterisks
Pogo Stick <- Opening header of your choice
**************** <- 16 more asterisks
Now that we have a header, we must now add our new texture to the repaint file and save it. Remember the format of which you add the repaint and re-textures to the .cti file must be in this format:
[item] <- opening tag
RepaintName <- Repaint name
repaint_ext <- Texture name
repaintfile.png <- file name relative to the repaints folder
If you've modified more than one texture file that you want to apply to this repaint (e.g. rims, seats, etc), you can insert another item tag for each modified texture. Just make sure you keep the repaint name consistent or else your modified texture will be applied to another repaint (Slight spelling errors are not forgiven by OMSI at all). Also make sure that the texture name is correct as having two texture files share the same texture name in a single repaint will give some undesired results. After adding all your changed textures to the new CTI file, save and close it. You're done with it. Your repaint will now be recognized as one of the vehicle's repaints. Next time you open the game, the repaint will be loaded into the list of repaints for the vehicle. You do NOT have to take any further steps.

Congratulations, you have added a repaint to your OMSI 2 bus!

Please note that if you want to modify a texture on the bus that is not listed in the model.cfg, you must first add the line for the [CTCTexture] to the model.cfg file yourself and then repaint as normal. Please keep in mind that repaints to your modified model.cfg will only work for YOUR model.cfg unless others used the same texture name as you.

Any questions, comments, or concerns can be shared below.
2
General Discussion / Re: OMSI 2 sounds
August 22, 2019, 11:38:16 pm
Quote from: Dash5155 on August 22, 2019, 10:34:39 pmif you want to say get an engine sound to loop properly, you can literally have a clip that is 1.111 seconds long
I feel like this sentence answers your question.
3
General Discussion / Re: OMSI 2 sounds
August 22, 2019, 10:34:39 pm
Audiacity is perfect for sound editing in video games in general, so yeah it's good for OMSI. You can actually modify sounds to the 1/1000th of a second meaning if you want to say get an engine sound to loop properly, you can literally have a clip that is 1.111 seconds long

I must warn though, OMSI doesn't register sound clips that are less than .1 seconds in length, so if you want to add in something like a click, or something else that doesn't loop, you may want to add in a few thousandths of a second worth of silence.
4
There was several who wanted me to do it myself, so here's my own submission lol
5
Blah blah blah blah design the livery blah blah blah templates blah blah blah.


Download this template to use with submissions and designs
Body-Gillig-LF.png

Remember when Cayuga USA was the community's map, where everyone was allowed to give their own personal opinions of routes, design and the like? Well today we bring that back with this new competition: Design the New CCTA Livery! Here's the rules...

1. You must use the attached body template. THIS time, I won't include the logo. You don't have to add the logos in your design if you do not wish to do so.

2. You must post submissions in a submissions thread. Personal messages, discord messages, and anything that cannot be publicly accessed related to this competition WILL BE IGNORED.

3. Submissions must be posted BEFORE August 25th, 2019.

4. Up to 2 submissions per user.

After all submissions are posted, there will be a facebook poll where everyone is allowed to pick their favorites. The winner will have their version of the CCTA livery become part of version 0.8 of the map, and all future versions of the map. On top of that, their livery will become the cover photo for the Facebook group as well as the VTC home page banner.

Happy posting!


*Note: This is in no way me being too lazy to come up with liveries myself and trying to pawn the work off on you guys. No totally it's not like that at all hehe


6
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 18, 2019, 11:16:29 pm
For those who haven't been in the steams lately, Greenville is being reworked. I actually did a lot of research into this, looking into what small town agencies operate like, because several of the comments in the old versions was that Greenville felt too much like a "big city" to be a suburb, with Lakeland feeling more like a suburb (but it had its own set of complaints) Here's what changed as of now:

-CCTA Rail service operates between Fern Rock and Greenville, eliminating the need for CCTA bus route 102 to terminate in Greenville
-Greenville Transit Hub no longer acts as the main hub for Greenville. Instead, all local bus routes have been changed to terminate in downtown Greenville, with two routes (202 and 204, which are now 92 and 94) being given to CCTA
-The former Greenville transit hub was converted into a parking lot, and all route 201 trips serve there in both directions,
- A new Metro Station Shuttle (route 204) was introduced, providing direct service from downtown Greenville to Greenville Bus depot and then Greenville Metro Station (which technically is the parking lot where Greenville Transit Hub used to sit)

and of course...
The livery, which was dramatically simplified to represent the simplified services. The logo itself is based on Tompkins TCAT, which is the agency the original GREAT livery (the one before version 0.7) was based on. The colors remained the same though.






Quote from: htownman25 on August 18, 2019, 09:09:50 amThere's already some new circulator routes (operated by GREAT) going to the Greenville Metro Station.

EDIT:  Just rode the 150 from Collins TC to 30th Street Station and I'm suggesting that the current routing should stay as is.

Reason:  Lakeland commuters should be able to board the bus at Collins TC and then go straight to DT Cayuga City as quick as possible.  Plus, it's already a long ride as it is.
__________________________________________________________________________________________________________________________________________________________________________

With that out of the way, I would like to know if ALL of GREAT's services will use smaller buses?  Oh and liking the new repaint/re-branding of GREAT.

You're absolutely right on the 150, even if it was a rail line like the 101-104, it still makes less stops than the rail line does so it's a good option for commuters.

GREAT will likely use 40 foot DBC buses  in the release due to me trying to streamline the installation process.

However if such a system was real, the fleet would consist of 30 foot buses, as the routes were made with 30 footers in mind.

Quote from: Jonathan the great on August 17, 2019, 10:13:49 pmYou shoud make 150 stop at Greenville Transit Hub in both directions

If I was to make this change, it would effectively make the line become redundant because that make the line a duplicate of the 124/125 outbound and the 500 (314) inbound. Outbound riders from 30th Street would take route 124 service into Downtown Greenville, or 125 service to Darrah Peak. Inbound riders have the route 500 (314 - Boulevard Direct) that goes from Lakeland to Greenville with only 2 stops in-between. (There will be a stop added to Greenville Metro Station at some point).

A lot of what's being done with this version of the map, goes through with some research. So like adding stops on the 150, or having duplicate routes serve the same roads with no added benefits aren't happening. If the 150 was to have even 1 extra stop, it would be eliminated for it lol.
7
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 17, 2019, 04:51:13 pm
Quote from: The Lycanroc Gamer on August 17, 2019, 07:46:45 amwhat will happen to the 102 and the 150
Quote from: Dash5155 on August 05, 2019, 11:36:29 pmRouting changes:
Many existing routes will change based on some comments given in the past operations wise.
  • Greenville
    • Greenville Transit Hub will be reduced removed completely. All routes currently operating to here will be rerouted to serve Downtown Greenville and/or Springfield Mall.

I didn't realize this until I started modifying the 102, but both Springfield Mall and Downtown Greenville are both already served by the 124, which also expresses to Cayuga City Downtown. unless I take the 102 out of Greenville completely there's nowhere logical to send it.

The 150 will remain unaffected because it's all the way up in Lakeland, and is the only route to go there from Cayuga City Downtown.
8
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 17, 2019, 04:05:56 am
Heres some screenshots of the New GREAT buses.

20190817035710_2.jpg
20190817035839_2.jpg

The changes in Greenville are almost done. I just have to add helpers and remove the old bus stops, then we're onto Lakeland. I'll probably do a Greenville service stream at some point.
9
General Support / Re: Omsi 2
August 16, 2019, 09:37:43 pm
Quote from: bossbusnova on August 16, 2019, 09:02:21 pmI checked the launcher I see my Downtown Chicago, and in Steam I see my Vanhool addon,the Vanhool addon is the only addon in the game.
Use steam to install the DLCs, simply having them in the folders is not installing them as there's security measures in place to prevent piracy.
10
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 16, 2019, 08:34:29 pm
Quote from: htownman25 on August 15, 2019, 08:49:36 amMoving on.......

I read that the Greenville Transit Hub will be gone.  Will that site be a parking lot (maybe) for the rail line that stops there?
Super ironic that you ask this right as I was gonna post about the change. This is Greenville Tran-I mean Metro Station
2019-08-16.png

I accidentally made route 102 obsolete because the 124 bus takes the exact same route as the 102 through Greenville, but runs more frequently than the 102.

So uh... should I eliminate it?
11
Alright alright keep it civil people. No need to argue and fight.

Thaare is technically right because the off topic section is for any random topic. I never understood myself why people are afraid to venture off of the bus transit topics in this section to be honest. It was called off topic because you can literally talk about A N Y T H I N G, heck you can post your vacation photos here if you want (I'm serious about that. I was thinking about posting up some pictures of Cayuga Lake and Buttermilk Falls here but I felt there would be no interest).

But at the same time, please keep it civil. I'll let this one slide because you guys aren't technically going as far as another member we had to deal with, but at the same time PLEASE do not argue and name call.
12
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 15, 2019, 01:16:14 am
Quote from: MillerRichard1 on August 14, 2019, 09:27:02 pmThen if anything,perhaps remove the 14 going to Collins TC and replace that with a different number, idk. I'm just offering up my suggestion for something different since it's the only bus that goes to 3 different locations (correct me if I'm wrong)
Kinda yes kinda no? All route 14 trips serve Austin. Madison is just two stops east of the regular route on Buselton Avenue, but it's also the only spot where the bus could turn around without going off route.

At night, all route 14 trips terminate at Austin-Madison.

ALL service to Springfield mall, end service around Midnight (in the released this is routes 35, 124, 125, 204, and 214), ALL routes to Lakeland also end service at 12 midnight (due to Lakeland bus lines themselves not operating, which in the released version would be routes 214-219). The only place where route 14 can operate is along Buselton, which is why the late night trips end at Madison Loop. The only split-up that would truly make sense is the 14 to Springfield Mall trips and the 14 to Lakeland trips, but in the WIP version that will all be fixed. ALL trips will serve Springfield whether or not they terminate at the mall.

In the released version, all route 34 and 35 trips cut back at 18th-City before headed to the depot, regardless of where it started. Central Directs do the same. The 46 was supposed to, but that particular update never came out. If you analyze the files, you'll notice that some 46 schedule files indicate a Pine Street cutback. This was never utilized (in the released version)

Don't even get me started on the mess that is the current 215 bus, with two cutbacks (which will still be active when the lettered routes take over) which are used in both directions at all times.
13
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 14, 2019, 09:16:06 pm
Quote from: MillerRichard1 on August 14, 2019, 03:28:22 amI think personally the 14 that goes to Austin-Madison needs to have a change in number. I mean it goes to too many destinations: Springfield Mall, Arrott TC, Collins TC, Austin-Madison and I think there's one more (correct me if I'm wrong). I'm not saying that the route has to be changed but just make the number something different. I know me and a buddy talked about different numbers. He suggested route 7, however, I was thinking (to stay within double digits) maybe like call it route 24 or like a route 73. Idk.. Just something different
Madison is 2 streets off from the regular 14 route. So it's not like a whole different route or anything. Plus A L L late night 14 trips go there. Splitting it up would cause confusion if it was say a real agency because only late night trips and some rush hour trips go to Austin-Madison. If I was to split the 14 into separate routes, people would think Late night service on the 14 is getting eliminated, and the trunk of service along Buselton will seem to be "servered" during rush hours. In real life, agencies have rush hour cutbacks without renumbering the routes all the time.

Legit, no weekend or midday service to that loop. It would make no sense to split it into it's own route. It would be a weird split.
14
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 14, 2019, 02:44:37 am
Quote from: Chris4078 on August 14, 2019, 02:19:54 amWhat routes are you thinking for the circular routes

Quote from: Dash5155 on August 05, 2019, 11:36:29 pmRouting changes:
Many existing routes will change based on some comments given in the past operations wise.
  • Lakeland
    • Route A will take over operation from Collins Transportation Center to Barnes Estates via Terry Road. This new route will operate via route 173 (Roosevelt Boulevard) to Keswick Overwatch, then to Barnes Estates following the original routing of route 216
    • Route B will take over operation from Collins Transportation Center to Barnes Estates via Main Street. This new route will operate via Route 173 (Roosevelt Boulevard) to National Park, then to Barnes Estates following the current route 214
    • Route 217 will become route C, without any changes (for now).
    • Route 218 and 219 will become routes D and E respectively.
    • Route D will serve National Park and Lakeland Walmart (which does not current exist), before continuing to Tremont Park and Ride, then terminating at Seneca Street.
    • CCTA Route 14 will be rerouted via Lakeland Walmart, and terminate at the current Lakeland route 214, 216, and 217 spot inside Collins Transportation Center
    • Routes A, B, and D will terminate on the street at Collins Transit Center. Routes A, B will turn into route D buses at Collins Transportation Center and vice versa.
    • Route C will take the old spot for route 215 at Collins Transit Center.
  • Greenville
    • Route 201 will be called "Eastside Circulator," and will operate as a hybrid between current routes 201 and 202 terminating in Downtown Greenville.
    • Service to Greenville High School will become route 202, to be called "School Service", and operate as an express from Downtown Greenville on weekdays 6am-8am and 2:30pm-5:30pm
    • A new Shopper's Special route 203 will start in Downtown Greenville, operating to Springfield Mall.
    • GREAT routes will become inter-lined. Route 201 trips continue as route 203 trips, and Vice-Versa
15
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 13, 2019, 11:39:46 pm
Quote from: wxman4life on August 10, 2019, 09:42:31 pmMy personal opinion is make more routes like the 46. Something about those neighborhood routes I really enjoy!  It's my favorite route to drive.
That's the plan with this version. I'm going to try and make less of the downtown area routes and more of the outer routes. Effectively making things less.... "busy" on these lines as well. (we're talking limited traffic and buses once an hour).
Quote from: Jonathan the great on August 11, 2019, 01:17:36 pmi was thinking you shoud add more Direct and express routes
I mean but where though? I have plans to add express buses from the airport to other areas in the city, but otherwise idk.
Quote from: htownman25 on August 13, 2019, 10:58:30 pmMaybe but from where to where?  I reckon there needs to be at least one (or more) express routes going to the airport, IMHO.
Okay this.
Quote from: Chris4078 on August 13, 2019, 03:19:06 amI was thinking to add more routes into the Lakeland Walmart the 14 could use a little help with that
There will be a circulator route that goes from Collins T.C. Lakeland and National Park to the Walmart, and back. there will also be one from Tremont Park and Ride to the Walmart, then direct to Collins T.C. Other than that, no plans are in place to do this. I want to give the Walmart the appropriate suburban feeling with hourly service.
16
5616, 5635, 5642, 5656, 5667, 5692, 5762, and 5769 were recently put to rest.

Sadly this marks the beginning of the end of the 2004 buses now, however they weren't actually seen at the scrap yard so it's possible the 57xx were simply put on light duty.
17
General Support / Re: RTS. Orion V, etc door sounds
August 11, 2019, 09:19:48 pm
Quote from: Cummins ISL on August 11, 2019, 01:54:46 pmWhy do you think youre smart? Btw you sound about 12No thanksBut for real, use a google search. Thats literally what its for
Congratulations you're....



B A N N E D
18
General Support / Re: RTS. Orion V, etc door sounds
August 11, 2019, 01:00:36 am
Again... they're literally asking HOW to do it If you're not going to be helpful then what's the point of responding?


From this point forward any unnecessary comments will simply be deleted.
19
General Transit Discussion / Re: Transit Videos II
August 09, 2019, 01:12:17 pm
Recently I went to Norristown Transportation Center, here's the video I made.

20
General Support / Re: RTS. Orion V, etc door sounds
August 09, 2019, 02:21:37 am
Quote from: Cummins ISL on August 09, 2019, 01:30:10 amDawg just remove it yourself
...that's literally what he's asking how to do though?
21
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 08, 2019, 03:08:54 pm
Quote from: The Lycanroc Gamer on August 07, 2019, 06:58:00 pm4)Here's the problem: 68 express arrows go straight but there's nothing there.

So reroute the 68 EXPRESS and make it take a longer route because you're lost on the arrows?
22
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 07, 2019, 03:44:46 pm
Quote from: The Lycanroc Gamer on August 07, 2019, 07:27:03 amI have a few ideas for the new version of Cayuga USA:

1) Add in a CCTA version of SEPTA route 8 (FOX Xpress) from Arrot to Fern Rock

You mean a stub route that does what the 47 and 16 already do? That's an oversaturation of service don'cha think? Besides routes 34, 35, and 75 connects with route 47 which for the most part is a combination of routes 12 and 16 so it would make no sense to have more service headed that way
Quote from: The Lycanroc Gamer on August 07, 2019, 07:27:03 am2) bump up the frequency of routes 12 and 16

From an operations standpoint: Why? The 47 does what the 16 does, and the 54 as well. Both are frequent routes. Again same as above: There's no point in oversaturating service in this corridor as it's already been done. Also the 12 is plenty frequent, so there's no need for that either.

Quote from: The Lycanroc Gamer on August 07, 2019, 07:27:03 am3) add Artics on 49 (and maybe 48?)

49 is a definite no because lag.
48 wouldn't make sense because it's not the heaviest route
Quote from: The Lycanroc Gamer on August 07, 2019, 07:27:03 am4) increase passenger count on 48

Yeah no people don't like their computers self destructing from OMSI lag
Quote from: The Lycanroc Gamer on August 07, 2019, 07:27:03 am5) Reroute 68 Express to follow 68 Local.

That should be it.
But... why?
23
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 06, 2019, 09:25:01 pm
Quote from: MillerRichard1 on August 06, 2019, 02:32:28 pmWell I have 4 suggestions:

1. Create a 69th Street TC.
Already in the works. But I can honestly say it might not ever get done because the amount of effort that would need to go into making sure the routes that serve there actually do would be insaneeee.


Quote from: MillerRichard1 on August 06, 2019, 02:32:28 pm2. A trolley route such as the 10 (as heard during the interior announcements of route 46)
A possibility. I experimented with it before but to be honest, in OMSI you can't simply put a tram where a bus goes... so I honestly might just can the idea completely and do it more like the 15 instead. The 10 will be a route be a route regardless but no time soon.
Quote from: MillerRichard1 on August 06, 2019, 02:32:28 pm3. Creation of an express route that goes from the Airport to Collins TC and vise versa or Airport to Arrott Terminal
I mean the "Airport Line" Train goes from Arrott TC to the Airport (in spirit, since in practice it stops at a stub below south depot... but that's mostly because lag hindered that area useless). So to have a bus route do the same thing makes for a very inconvient route. However I was thinking of having it be a night-only route similar to the MFL/BSL in Philly
Quote from: MillerRichard1 on August 06, 2019, 02:32:28 pm4. Speaking of Collins TC, perhaps renaming it to Frankford TC. Don't get me wrong, I don't dislike the name (Collins TC) but calling it Frankford TC sounds more fitting.
My last name IRL is Collins. lol That's where the name comes from. Honestly if Collins TC was a place in Philly, it would be where Norristown sits in life (even having a similar layout but reversed) so if anything it would be Norristown... but that's so silly because it's in Lakeland lol!

Quote from: MillerRichard1 on August 06, 2019, 02:32:28 pmJust some added suggestions I came up with :) I know not everything is a given guarantee but after playing in Cayuga USA for so long as well as OMSI 2 itself as a whole, I feel like some things can be changed to bring a new aspect into the OMSI game (such as the trolley route like I mentioned) or some things imo can be used to make things feel more.. Philly-like.. I have no other way to put it but idk.. either way, there you go. I know you have a lot on your plate irl and now with Cayuga USA given this huge announcement you delivered but like they say, "Be a voice, not an echo" and these were things I've always wanted but felt would be too much to implement
Well a lot of what you said coincide with what my plans are anyway, so you aren't wrong for wanting them (as they say, great minds think alike). Plus if you want a change and don't tell me,  then how would I know you want the change? lol
24
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 06, 2019, 01:12:31 pm
Quote from: MillerRichard1 on August 06, 2019, 12:13:32 pmAs said in your video shown here - https://youtu.be/kuWqC7eTJCc - You mentioned in the description that, and I quote, "One day this line will be complete, and then it will be drivable" So my question to you is, is this something that may still be in the works or have you scrapped this idea all together?" It would be awesome to finally have a train route we can do in OMSI as driving the trams just ain't cutting it anymore for me XD. I give you this as a suggestion for Cayuga 0.8 as well as something I was thinking about since you dropped this announcement. Also, because why not? I've never seen anyone talk about it except for in that video so.. idk; just a little food for thought
All the plans for future updates that I mentioned previously, still apply today. The ones I mentioned are new ones, based on suggestions given in the past.
25
Add-On Maps / Re: Cayuga USA v0.7.6 Released!
August 05, 2019, 11:36:29 pm
Alright everyone put your wallets away, unless you want early access anyway.
To get an idea as to what you guys bought, it was a backup SSD so that I don't lose progress again - in case my computer fails again. Probably the biggest thing that hinders progress on any of the maps I work on. So thank you!

So here's a breif summary of what's I have planned, which was not part of the original plans for 0.8 but they will make things make so much more sense:


Numbering changes
Most routes are going to renumbered, with the exception of most CCTA local routes
  • CCTA Direct Routes 301, 314, and 319 will be renumbered to 501, 500, and 502 respectively.
  • Local routes in Lakeland will become lettered*
  • Routes 201, 202, 204, 205 206 will be renumbered to routes 90, 92, 94, 310, and 311 respectively.
  • CCCTA Local routes 34, 35, will be renumbered to 66 and 67
*Lakeland Routes will not retain their original forms. See Route Changes for Details

Routing changes:
Many existing routes will change based on some comments given in the past operations wise.
  • Lakeland - I greatly apologize that I was too stubborn to change this system in the past, but I really wanted Lakeland to feel like the original Lakeland map. I am finally going to listen and do what's right for the community.
    • Routes 214, 215, and 216 will be eliminated
    • Route A will take over operation from Collins Transportation Center to Barnes Estates via Terry Road. This new route will operate via route 173 (Roosevelt Boulevard) to Keswick Overwatch, then to Barnes Estates following the original routing of route 216
    • Route B will take over operation from Collins Transportation Center to Barnes Estates via Main Street. This new route will operate via Route 173 (Roosevelt Boulevard) to National Park, then to Barnes Estates following the current route 214
    • Route 217 will become route C, without any changes (for now).
    • Route 218 and 219 will become routes D and E respectively.
    • Route D will serve National Park and Lakeland Walmart (which does not current exist), before continuing to Tremont Park and Ride, then terminating at Seneca Street.
    • CCTA Route 14 will be rerouted via Lakeland Walmart, and terminate at the current Lakeland route 214, 216, and 217 spot inside Collins Transportation Center
    • Routes A, B, and D will terminate on the street at Collins Transit Center. Routes A, B will turn into route D buses at Collins Transportation Center and vice versa.
    • Route C will take the old spot for route 215 at Collins Transit Center.
  • Greenville
    • Greenville Transit Hub will be reduced removed completely. All routes currently operating to here will be rerouted to serve Downtown Greenville and/or Springfield Mall.
    • Route 201 will be called "Eastside Circulator," and will operate as a hybrid between current routes 201 and 202 terminating in Downtown Greenville.
    • Service to Greenville High School will become route 202, to be called "School Service", and operate as an express from Downtown Greenville on weekdays 6am-8am and 2:30pm-5:30pm
    • A new Shopper's Special route 203 will start in Downtown Greenville, operating to Springfield Mall.
    • GREAT routes will become inter-lined. Route 201 trips continue as route 203 trips, and Vice-Versa
    • CCTA route 66 will be re-routed via Darrah Peak, Terminating at Austin-Madison
    • Route 92 (currently route 202) will be re-routed in Darrah Peak, operating via Darrah Peak Railroad Station and Darrah Peak Industrial Park, then operating down Main Street to Downtown Greenvile, then continue via Roosevelt Boulevard to Darradale Community College
    • A new route 93 will be introduced, operating from Darrah Peak Terminal to Austin-Madison, via Washington Lane

Operations
This is only minor changes, but for those that follow the lure of Cayuga USA, this will change things up quite a bit.
  • Cayuga City Transportation Authority will take over routes 91, 92, 94, 310, and 311.
  • CCTA Airport Shuttles will operate with small buses

These changes will be ON TOP of what was already planned for 0.8.

If you have other suggestions that wasn't mentioned here or in the original post about 0.8, let me know and I will integrate them into the future version.

As for the ones who sent donations, whenever I complete enough changes where I feel it's ready to send, I will email you. As for the ones who didn't and feel like I cheated you - don't worry, the full release will come after the ones who donated give feedback. Provided nothing game-breaking is found, it should only be a week after I send them the link, as I usually wait until things are ready for release before I start sharing them, even among friends.

HOWEVER

This is a lot of changes. Don't expect a release any time soon. The donation link will remain open in case anyone else wants to support. The back-up drive is probably the best thing for this map but it also opens the door for future opportunities as well. So I give my thanks for that.

For those that are unaware the donation link exists, here it is below:
https://paypal.me/Dash5155

I'll have screenshots of some changes at least by the end of the month...

P.S. I'll probably go back the the discord servers at some point. Whenever I have time to do so.


P.S.S. Cayuga USA is NOT payware, nor is it donation ware. The reason I am offering early access to Donors is so that they get something as compensation for what they've sent. Cayuga USA is, and always will be freeware. To reiterate, even if you do not donate, you will still get Cayuga USA and all public updates. Only the first update that I'm working on will come early to donors, and as I've previously stated it would only be a week before the public release unless something game-breaking is discovered (Example: a tile being completely broken by a change, or a route completely not working).

Advertisement

Powered by EzPortal