• Welcome to Virtual Transportation Center. Please login or sign up.
 

Advertisement

Recent Posts!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - trimet9401fan

1
Vehicle Modifications / Re: Skins by CWSkins
March 05, 2019, 05:14:13 pm
Quote from: 19adam99 on March 05, 2018, 09:44:04 pmNot sure what happened to all the photos, but oh well.


New MARTA C40LF skin, coming soon.

Hey Adam, can you please do a TriMet paint / bus-specific file for the D40LF? I know there are paint jobs that already exist out there but I would like the locations and colors of the fleet numbers to match the paint jobs (not the DBC default). If you can please teach me how to go about doing the fleet number locations or release one on your Weebly site, it would be much appreciated!! Thanks so much, Adam!
2
General Support / Re: DE60LF No Fleet Number
March 05, 2019, 03:42:13 pm
Quote from: Dash5155 on March 02, 2019, 11:31:08 pmSet one of those to 1. You basically have both sets of numbers set to be invisible!

Got it, thanks Dash!

Hey @Dash5155, do you know how I can change the rear turn signal lights from the default red to the amber yellow that you applied for the SEPTA spec bus? Thanks so much, as always! :D
3
General Support / DE60LF No Fleet Number
March 02, 2019, 06:38:10 pm
Heyo!

I just created a custom TriMet paint for the DE60LF. However, when in the game, the fleet number (or vehicle number) does not show up. What am I doing wrong? I have the custom .cti file code below. The paint shows up just fine.

Code Select
***************************************
TriMet
***************************************

[item]
TriMet (Articulated)
farbschema_tex1
TriMet/D60LF_Front.dds

[item]
TriMet (Articulated)
farbschema_tex3
TriMet/D60LF_Trailer.dds

[item]
TriMet (Articulated)
omsi_rnc_add_tex2
orangematrix.bmp

[setvar]
decals_chicago
0

[setvar]
decals_main
1

[setvar]
number_cta
0

[setvar]
number_white
0

[setvar]
planks
0

[setvar]
ad_L
0

[setvar]
ad_R
0

[setvar]
ad_B
0

[setvar]
ad_F
0

Any help would be greatly appreciatied!
4
Add-On Maps / Re: Cayuga USA
March 01, 2019, 01:03:48 am
Quote from: reappearings on February 28, 2019, 10:45:37 pmAI List and logfile pls

Please disregard. My own stupidity.
5
Add-On Maps / Re: Cayuga USA
February 28, 2019, 10:23:00 pm
Is the MAN bus supposed to be in the game even though my custom AIlist explicitly are all-American buses? On the Route 49, there are those idling MAN SD202 in some areas and sometimes they block the intersection because their idling in the intersection ... anyone else having this issue?
6
General Support / Re: gillig brt
February 23, 2019, 02:53:10 pm
Quote from: malachisafford on February 22, 2019, 11:11:39 pmis anyone making this

No one is making it, as much as you and I both want them. The closest BRT-styled bus is the Novabus LFS/A.
7
General Support / Re: D40LF Number/Run Box
February 22, 2019, 08:34:07 pm
Quote from: Dash5155 on February 22, 2019, 12:49:53 pmI thought what I told you was the way to do it, but turns out I didn't even include that version in the powertrain mod like I thought, so I first need to do that before I can tell you a fix for this situation :x

I'm sorry for being a pester, just wanted that roll number box so bad after seeing your video...hehe... thanks Dash!
8
General Support / Re: D40LF Number/Run Box
February 21, 2019, 08:21:06 pm
Quote from: Dash5155 on February 13, 2019, 04:57:17 amI think I did honestly....

Hello @Dash5155 do you still have the bus file for me? Or at least its code that makes the number box to work with the dbc roll run texture? Thanks!
10
Vehicle Modifications / Re: New Flyer Powertrain Mod
February 16, 2019, 01:32:11 pm
Quote from: ANIME-AND-BUSES on December 27, 2018, 02:49:59 amNice to see my door mod was used in the SEPTA variant.

Thanks for a great door mod! Works great on the TriMet paint jobs! Can yoou please tell me how I can get the rear door of the D40LF to look like that of the DE60LF with all four class panels instead of just top two?
Thanks so much!!
11
General Support / Re: Door Mod
February 16, 2019, 03:47:08 am

In other words still require one mor ehelp from you Dash before we close this thread.
12
General Support / Re: Door Mod
February 16, 2019, 03:46:13 am
Quote from: trimet9401fan on February 14, 2019, 12:44:13 amHey @Dash5155 I am so sorry for being such a dummy I didn't even realize my mistake. Fixed now and works great!!

However, how do I get the rear door of the D40LF to look like that of the DE60LF? I poked around at the two models cfg file and can't figure out what to do in the DOORS section. Thanks for your help.
13
General Support / Re: Door Mod
February 14, 2019, 12:45:31 am
Picture to prove!!
14
General Support / Re: Door Mod
February 14, 2019, 12:44:13 am
Hey @Dash5155 I am so sorry for being such a dummy I didn't even realize my mistake. Fixed now and works great!!

Can you lease lock this thread?
15
General Support / Re: cayuga map help
February 13, 2019, 05:17:43 pm
Quote from: csimms on February 13, 2019, 02:40:35 pmhey guys can anyone help me with this issue i just installed Cayuga 0.7 and for some reason it keeps loading with no road textures or objects all i see is blue sky nothing at all i have all the requirements installed   please let me know and help me as soon as anyone can thanks from Csimms
and also if i need a log file please tell me what log file it is thank yo from csimms

Means missing splines or scenery objects. I have had this happened to on other maps.

You can try using MapTools to do a check on the map to determine which splines and/or sceneryobjects you are missing. If you don't have MapTools in your OMSI folder you can Google it.

It would also help if you could please upload your logfile that is in the main directory of OMSI folder.

108 Guests, 1 User
 

Advertisement

TinyPortal © 2005-2018